Film is a language all its own, a way of communicating using images which is understood around the globe, perhaps even around the galaxy - how else would we try to communicate with aliens, except by using pictures? However, like any other language it has rules and conventions which can be deconstructed, and, through deconstruction, understood. But in order to deconstruct, you have to be able to give all the pieces a name.
What we see on the screen is the diegesis (the narrative world of the film) and it can be divided up into two areas:
Mise-en-scène
The things in the scene - these are literally the things put in the picture for you to look at. All or some may be significant, but nothing is accidental - remember, this is not reality, it is a re-presentation of it. This will include actors (think about the use of stars), set (think about the input of the designer, especially the use of colour), costume, lighting. You should consider how the mise-en-scène reflect the production values of the movie. Location is an important aspect of mise-en-scène: why was that particular place chosen, and what advantages/restrictions would you associate with filming there?
Mise-en-shot
The process of translating mise-en-scène into moving pictures, into shots, and the relationship between the two. The main parameters are
camera position
camera movement
shot scale (LS/MS/CU etc)
duration of the single shot
the pace of editing
depth of focus
When describing movement, we consider primary action, ie the movement of characters/objects within the frame and secondary action, ie the movement of the camera in relation to those objects.
Editing
There is an old adage that films are edited, not made. Much important work is done in the edit suite. While a good editor may not always be able to salvage a bad film, a bad editor can certainly ruin what might otherwise have been a good one. There are two main sorts of editing:
continuity - continuous action shown in sequence
montage - a series of seemingly unrelated shots that the audience must work to connect.
Hollywood movies tend to go for continuity editing, a style also known as transparency (ie you don't notice it). Actions flow smoothly from one frame to another, and the audience simply follow the dialogue.
Oppositional to this, and the style employed by many art-house films is framed editing, where the audience are continually reminded that they are viewing an artificially created text. Jump cuts, sudden stoppages of sound, juxtapositional shots etc are used to intrude upon the diegetic world.
When shots are placed next to each other in a sequence the link between them is known as a transition. The simplest of these is a cut, ie a straight splice from one section of film to another. There are many others - fades, dissolves, wipes, plus those offered by sophisticated digital software.
Sound
When analysing film you also need to consider SOUND. It is a vital part of the information used for decoding film - whether it comes in the form of a lush string soundtrack or footsteps echoing O/S down a corridor.
This may be diegetic (coming from inside the narrative world of the film eg characters' voices) or non-diegetic (coming from another source - eg a voice-over or pumping music soundtrack).
It can be further divided into dialogue (human voices), synchronous (matching actions seen on the images) or asynchronous (from unseen sources) sound effects, and music.
The Language of Film
Film is a language all its own, a way of communicating using images which is understood around the globe, perhaps even around the galaxy - how else would we try to communicate with aliens, except by using pictures? However, like any other language it has rules and conventions which can be deconstructed, and, through deconstruction, understood. But in order to deconstruct, you have to be able to give all the pieces a name.
What we see on the screen is the diegesis (the narrative world of the film) and it can be divided up into two areas:
When describing movement, we consider primary action, ie the movement of characters/objects within the frame and secondary action, ie the movement of the camera in relation to those objects.
Editing
There is an old adage that films are edited, not made. Much important work is done in the edit suite. While a good editor may not always be able to salvage a bad film, a bad editor can certainly ruin what might otherwise have been a good one. There are two main sorts of editing:
Hollywood movies tend to go for continuity editing, a style also known as transparency (ie you don't notice it). Actions flow smoothly from one frame to another, and the audience simply follow the dialogue.
Oppositional to this, and the style employed by many art-house films is framed editing, where the audience are continually reminded that they are viewing an artificially created text. Jump cuts, sudden stoppages of sound, juxtapositional shots etc are used to intrude upon the diegetic world.
When shots are placed next to each other in a sequence the link between them is known as a transition. The simplest of these is a cut, ie a straight splice from one section of film to another. There are many others - fades, dissolves, wipes, plus those offered by sophisticated digital software.
Sound
When analysing film you also need to consider SOUND. It is a vital part of the information used for decoding film - whether it comes in the form of a lush string soundtrack or footsteps echoing O/S down a corridor.